
#pragma once
#include "stdafx.h"

enum class KnowledgeNode
{
	None = 0,
	HelloWindow,
	HelloTriangle,
	Shaders,
	Textures,
	Transformations,
	CoordinateSystems,
	Camera,

	Colors,
	BasicLighting,
	Materials,
	LightingMaps,
	LightCasters,
	Count,
};

//#define KNOWLEDGE_NODE_RUNNING (KnowledgeNode::HelloTriangle)
#define KNOWLEDGE_NODE_RUNNING (KnowledgeNode((int)KnowledgeNode::Count - 1))

